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zaidon
Racer


Joined: 01 Jan 1970
Posts: 132

PostPosted: Tue Sep 27, 2005 2:05 am Reply with quoteBack to top

I'm up for something. It's ain't finish yet. But, I'm impatient to have a race on it. Since the raceline making is quite a time consuming, it has been started parallel with the track modeling works.

Image

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Project checklist:
[1] Track_col.DK4 - done.
[2] OBP - done.
[3] PAT - 70%
[4] Track surrounding - 60%
[5] track.GND - done.
[6] crowds models - 10%

A lots more modeling work will be continued at this level (alpha stage).

zaidon.


Last edited by zaidon on Tue Sep 27, 2005 3:04 pm; edited 1 time in total
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rezist
Site Admin


Joined: 01 Jan 1970
Posts: 2641
Location: Melbourne, Australia

PostPosted: Tue Sep 27, 2005 4:34 am Reply with quoteBack to top

Motegi? Confused
its very hard to guess from just the road
it looks and sounds very good m8!!! Very Happy

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NCK
Pro


Joined: 01 Jan 1970
Posts: 345
Location: Gorla Minore (VA), Italy

PostPosted: Tue Sep 27, 2005 9:00 am Reply with quoteBack to top

if it's Motegi can you show how the bikes looks passing trough the tunnel?

BTW, great work as always zaidon!

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StuButler
Legend


Joined: 01 Jan 1970
Posts: 846
Location: Stourbridge

PostPosted: Tue Sep 27, 2005 11:24 am Reply with quoteBack to top

I have no idea, but i do like the replay controls layout

Stu

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zaidon
Racer


Joined: 01 Jan 1970
Posts: 132

PostPosted: Tue Sep 27, 2005 3:14 pm Reply with quoteBack to top

Rezist, I guess it's not hard to guess, since the shots show the usual tv shot.

NCK, the tunnel is still under construction. Those shots is taken on minimal track_col model. It still ain't pretty yet until the track texture matching phase started at the end of the project phase.

Stu, I like too the replay controls arrangement. It give more clean viewing space. It would nice if we could've a various theme of replay icons to choose from.

zaidon
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Monster900ie
Rookie


Joined: 31 Aug 2005
Posts: 12

PostPosted: Tue Sep 27, 2005 3:24 pm Reply with quoteBack to top

zaidon wrote:
I'm up for something. It's ain't finish yet. But, I'm impatient to have a race on it. Since the raceline making is quite a time consuming, it has been started parallel with the track modeling works.

Image

Image

Project checklist:
[1] Track_col.DK4 - done.
[2] OBP - done.
[3] PAT - 70%
[4] Track surrounding - 60%
[5] track.GND - done.
[6] crowds models - 10%

A lots more modeling work will be continued at this level (alpha stage).

zaidon.


from which track do you convert? or you made it self?
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StuButler
Legend


Joined: 01 Jan 1970
Posts: 846
Location: Stourbridge

PostPosted: Tue Sep 27, 2005 4:19 pm Reply with quoteBack to top

Zaidon, do you have the code snippet for those buttons?

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Bryan
Site Admin


Joined: 01 Jan 1970
Posts: 1159
Location: The Netherlands

PostPosted: Tue Sep 27, 2005 5:57 pm Reply with quoteBack to top

It will be an awesome track again! I like it u always work out the track completely with AI etc...

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zaidon
Racer


Joined: 01 Jan 1970
Posts: 132

PostPosted: Tue Sep 27, 2005 6:40 pm Reply with quoteBack to top

StuButler wrote:
Zaidon, do you have the code snippet for those buttons?


Here the coordinates references. use 16x16 icons.

Code:

btnStart            coords 2.0, 461.0
btnFastBackward     coords 23.0, 461.0
btnStepBackward     coords 44.0, 461.0
btnPlay             coords 318.0, 461.0
btnPause            coords 339.0, 461.0
btnStepForward      coords 360.0, 461.0
btnFastForward      coords 381.0, 461.0
btnEnd              coords 402.0, 461.0
btnNextRider        coords 423.0, 461.0
btnNextCamera       coords 444.0, 461.0
btnSave             coords 465.0, 461.0
btnCancel           coords 486.0, 461.0

slhReplayPosition   coords 65.0, 461.0  value "1.0"  width 252  height 16


Monster900ie, I use only the road section from a scgt motegi beta for the size accuracy. Got it from nodi long time ago. The rest will be re-model or creating from the scratch to follow gp500 original track construction style.

VSP, I hope it will turn out as good as gp500 original track. Still AI is very hard to make. I'm always stucked at 5 more seconds to cut from the laptime result.

zaidon.
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GAP
Racer


Joined: 01 Jan 1970
Posts: 242

PostPosted: Wed Sep 28, 2005 9:11 pm Reply with quoteBack to top

very good news and good to see you back to GP500 work again Zaidon
thanks god for giving you to us Very Happy

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Bryan
Site Admin


Joined: 01 Jan 1970
Posts: 1159
Location: The Netherlands

PostPosted: Thu Sep 29, 2005 6:40 am Reply with quoteBack to top

Hopefully it will be a really hard AI, where I finaly can have a good offline battle! But the track itself is already awesome...

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RobyXit
Champion


Joined: 01 Jan 1970
Posts: 506
Location: ITA

PostPosted: Tue May 23, 2006 7:29 pm Reply with quoteBack to top

.. any new about this great track? Embarassed


cheers

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OpOsIzIoN pErMaNeNtE
Racer


Joined: 28 Jul 2005
Posts: 124
Location: NoGaReJaS

PostPosted: Tue May 23, 2006 7:40 pm Reply with quoteBack to top

Look here. In the next page you can see a bit more Wink

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